I came across a good post last week from Yaron Schoen about the difference between Art and Design. This week, the Times published an article trying to separate the ideas of Design and Invention.
I really deeply agree with Yaron’s post and feel people far to often confuse the words “Art” with “Design”. Specifically, calling a piece of art, design.
Going to try and work through some of my own thoughts in a published, draft post on my blog.
Pasquale D’Silva does a great job bridging the gap and sharing his thoughts on UI design as an animator. Lot’s of really great details about using animation to highlight IA/content changes. Something most apps don’t do all that well.
It’s also a really good look into how we can learn from people who work tangentially to our specific discipline.
The world is so big, so complicated, so replete with marvels and surprises that it takes years for most people to begin to notice that it is, also, irretrievably broken. We call this period of research “childhood.
So many nuggets of gold in this thoughtful article from TBL. I also really like that he keeps a log of both when the article was published and when it was most recently updated.
The Github of writing?
Been thinking a lot about this article after reading it on Sunday afternoon. It’s an eerily deep glimpse inside a brilliant mind and the problems that can arise from deep narcissism and naïvety. But, I couldn’t help but wonder if this type of thinking is becoming more pervasive as shallow, media-rich thought lives become more normal.
After the firestorm that was the LV DMCA notice, I think a few really good conversations have emerged. Keenan Cummings shared some poignant thoughts, mostly which boiled into some questions about a turning point in the design community towards this idea of Open Source Design.
Say what you will about the impossibilities of those words working together, but I think something interesting is happening here.
I think the confusion over the terms; style, design, copyright, and ownership are causing designers to ask some really important questions about the overlap of style and true problem solving.
With so much love we received from you guys over the last year, it’s time to give something back. I’m happy to announce the first ever Offscreen Fundraiser!
Half of all profits of the month of March will be donated to Watsi to help them fund urgent, low-cost medical treatments for…
SoundCloud - When looking at the console log, you’ll see output for joining their team.
/via gleuch
If you’re not using Ratchet in your iOS development process for quickly prototyping ideas, start now.
“We invent a computer, it alters our minds and emotions, and then we - the computer and us - head off in an entirely new direction. To where? That’s the question we recently asked some of the brightest people we know. It’s a question with more relevance than ever: We’re entering a new era, when digital technology must answer first and foremost to the consumer.”
This is the visual essay created by one of RISD’s ActiveMobile groups, consisting of Alec Babala, Kyle DeHovitz, Sam Jau, and Amrit Mazumder.
“By removing technology physically from our lives, technology brings us closer together.”
Look forward for the full presentation at TEDActive.
(via carlyayres)
Listening to Ryan Singer get interviewed by the Intercom team reminded me of Cennydd Boyles first article in his new ALA Column. Ryan has some pretty interesting views on the use and evolution of UX design. It’s fascinating thinking about Ryans experience and not having to work for clients over the last 10 years.
I think Cennydd is onto the same thing and after working at Twitter for a bit, is realizing the difference between designing a product for a customer, vs designing a product for a customer via a client.
I’m very excited to talk about a technique that we’ve started using at LayerVault. We call it Progressive Reduction.
I think one of the more novel ideas presented in this article is the data-driven process of reduction they’re calling “Experience Decay”. It’s hard enough to keep consistant with user testing when trying to reduce, creating your own system to measure effectiveness of the design reduction is a must.
Reminds me of Adam Mosseri’s talk at UX Week a few years ago.
Still reeling after an incredible trip driving around San Francisco with my beautiful Wife.
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